


On the whole, we started as the Pirates of the Caribbean game modding supporters, and modding community and that’s what we still are today. Over years we expanded, did all those things for a while as well, and we kept up with the new pirate games, and we’ve done modding for some of the newer pirate games as well. Keith and William (I do know their last names, but for the sake of privacy, they didn’t give me permission, so I just stick to their first names), created the PiratesAhoy! website, which was intended as a community website for everybody who wanted to do modding on the original Pirates of the Caribbean game.

Pirates of the Caribbean: The Curse of the Black Pearl I’m not entirely sure what their response was, but I do know that when the game was released, they were a bit disappointed and there wasn’t a lot of support for the game. And at some point, they got worried that Sea Dogs 2 was going to be renamed Pirates of the Caribbean to tie in with the Curse of the Black Pearl movie. They called themselves the League of Independent Buccaneers, they had this community that they called LIB Island, that’s what I heard, and apparently, they had tremendous fun, they had laughed all over the place. It was never released in the Western world as Sea Dogs 2, but while it was being made, there were Western modders working together. The sequel was being made, which was obviously going to be called Sea Dogs 2. I never played it, but I’ve heard a lot of positive things about it, so from what I understand, it was quite well-received quite a popular game. From what I understand, the original Sea Dogs was in gameplay somewhat similar to Sid Meier's Pirates!, but the first 3D game, so it was quite an innovative game. As I understand, it was the first 3D pirate game ever, kind of similar to Sid Meier's Pirates!, but 3D. So, there was an original Sea Dogs game, which, I think, a lot of viewers will be familiar with. It’s all basically here, in the article that I sent you I’ll try to give a short summary of what I understand of it. Pieter: Firstly, I’d have to say that at that time I was not actually there, I joined about a year later. Volodymyr: So, Pieter, could you please tell us how PiratesAhoy! was created and who developed the website?

You can also watch this material on YouTube using the link provided. Volodymyr Bondarenko, head of the Ukrainian Mauris studio, is interviewing Pieter Boelen from PiratesAhoy! community. You can follow the project news on our website, YouTube channel, and Telegram. You are reading an article prepared during the development of the pirate life simulation game Corsairs Legacy by Ukrainian Mauris studio with the aim of popularizing the marine theme in general and pirate games in particular.
